Creating a base mesh with primitive cylinder and the bend object.

Creating extra geometry by extruding the ends.

Extruding and reshaping the landing gear section.

Modeling the cockpit interior.

Using subdivision surface to model the seat.

Utilizing sculpt tools to add detail to the seat.

Creating the steering controls.

Creating precise machine parts with splines.

Modeling the Antenna with primitives and Symmetry.

Modeling Louvers using Cube Primitive, Cloner, Mograph Plane Effector with Spherical Falloff.

Modeling Thrusters and Exhaust Pipes using Splines, Extrude Nurbs, FFD, Sweep Nurbs.

Projecting splines to create lights

Mirroring Fins with Symmetry.