Polygon Modeling in Cinema 4D

Polygon Modeling in Cinema 4D

Creating a base mesh with primitive cylinder and the bend object. Creating extra geometry by extruding the ends. Extruding and reshaping the landing gear section. Modeling the cockpit interior. Using subdivision surface to model the seat. Utilizing sculpt tools to add...
Back to Cinema 4D

Back to Cinema 4D

After years of using Blender exclusively for my CG endeavors, I am having another look at Cinema 4D this week. Here’s a look at what I have touched on┬áso far. Using the Object Manager Working with Splines Usiing Generators Unions, Subtractions &...